# Silent Sky - Beastkin Ranger (1st to 3rd Level Cheat Sheet)

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## FRONT PAGE: Core Capabilities & Class Features

### Character Summary
* **Name:** Silent Sky
* **Class & Subclass:** Ranger (Arrow Binder Subclass)
* **Lineage & Heritage:** Beastkin (Slayer Heritage)
* **Background & Talent:** Investigator (Situational Awareness Talent)
* **Spellcasting Ability:** Wisdom (WIS)

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### Lineage, Heritage & Background Talents
* **Natural Weapons (Beastkin Lineage):** You possess claws that deal 1d6 + Dexterity slashing damage for unarmed strikes.
* **Agile (Beastkin Lineage):** Gain a climbing speed equal to your walking speed and advantage on saving throws to avoid being knocked prone.
* **Natural Predator (Slayer Heritage):** Gain advantage on Intimidation checks made to influence Beasts and creatures with the Animal tag.
* **Tracker (Slayer Heritage):** Add your Proficiency Bonus to checks to locate, spot, or track a creature (double your PB if you already have proficiency).
* **Situational Awareness (Investigator Background Talent):**
  * Gain advantage on checks to avoid being surprised.
  * As a reaction immediately after taking damage from a melee attack, move 10 feet without provoking opportunity attacks.

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### Class & Subclass Features (Levels 1–3)
* **Explorer (1st-Level Ranger Feature):**
  * Gain a swimming speed equal to your base movement speed.
  * Gain advantage on checks to track creatures.
  * Your movement speed is not halved when moving through nonmagical or magical difficult terrain.
* **Mystic Mark (1st-Level Ranger Feature):** On a hit, mark a creature as your favored quarry for 1 minute (uses equal to PB per long rest). Deal an extra 1d4 damage (same type as weapon) each time you hit the marked creature.
* **Martial Action (2nd-Level Ranger Feature):** Use a bonus action on your turn to perform a weapon option or take the *Aim* action.
* **Martial Action - Aim (2nd-Level Ranger Feature):** While wielding a ranged or thrown weapon, use a bonus action to select a target; double your PB for the first ranged weapon attack roll made against it before the end of your turn.
* **Spellcasting (2nd-Level Ranger Feature):** Cast Primordial spells using Wisdom. You know a small number of spells and can cast them using spell slots, regaining all slots on a long rest.
* **Calling Spells (3rd-Level Arrow Binder Subclass Feature):** You automatically know bonus calling spells that do not count against your limit (*1st-Circle*: *grease*).
* **Bind Spell (3rd-Level Arrow Binder Subclass Feature):** As an action, expend a spell slot to bind a known single-target or area spell into a ranged weapon you hold (lasts 1 hour). While bound, your ranged attacks with the weapon count as magical, and on a hit you can use a bonus action to activate and trigger the spell.
* **Trickster's Quiver (3rd-Level Arrow Binder Subclass Feature):** Once on your turn when you hit your *Mystic Mark* quarry with a ranged weapon attack, apply one of the following effects:
  * **Frost Shot:** Target's speed is reduced by 10 feet until the end of its next turn.
  * **Shock Shot:** Target cannot take reactions until the start of its next turn.
  * **Venom Shot:** Deal poison damage instead of normal damage, and the target is poisoned until the end of its next turn.

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## BACK PAGE: Weapon Options & Spells

### Weapon Options (Save DC 13)
* **Disarm (Shortsword):** On a hit, the target must succeed on a DC 13 Strength or Dexterity saving throw or drop a weapon, shield, or object it is wielding into an unoccupied space within 5 feet.
* **Pinning Shot (Longbow):** On a hit against a Large or smaller creature, the target must succeed on a DC 13 Strength or Dexterity saving throw or have its speed become 0 until the end of its next turn, unless freed by a creature using an action to succeed on a DC 13 Strength (Athletics) or Dexterity (Acrobatics) check.

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### Spell List
*WIS is your spellcasting modifier. Calling spells are marked with (C).*

#### 1st-Circle Spells
* **Goodberry:** Transforms up to 10 berries in your hand, allowing a creature to use its action to eat a berry to restore 1 hit point and obtain nourishment for one day.
* **Grease (C):** Covers a 10-foot square in slick grease, creating difficult terrain and forcing creatures in the area to succeed on a Dexterity saving throw or fall prone.
* **Speak with Animals:** Allows you to understand and verbally communicate with Beasts and creatures with the Animal tag for 10 minutes.
* **Volley:** Touches a creature to spawn a second piece of ammunition that makes a separate ranged attack roll against the same target on their next ranged attack.
